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The glitch system and chromatic aberration — the most aggressive looks in RXXR. Apply them last, on a base render that already reads well.
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Displaces blocks ("chunks") of the render. It can run on its own, react to audio, or be driven by a map.
Enable Glitch.Direction: Horizontal, Vertical, Both.Chunk Width (1–12, default 2) and Chunk Height (1–12, default 2) — block size.Chunk Random (0–100%, default 50) — randomizes block sizes.Glitch Strength (0–100%, default 100) — displacement amount.Source Threshold (0–100%) — gate glitch to brighter/darker source areas.Invert Source Threshold — flip that gate.Size Response (−100–100) — let glitch also change symbol size.Step Jitter + Step Jitter Amount (0–100%) — jitter the tonal step inside glitched chunks.<aside> 🔀
Host difference. Audio works differently in each host:
After Effects — drives glitch from an audio layer: Audio Layer, Audio Response, Gate, Stereo Split.
OpenFX — uses manual, keyframable sliders (no layer): Audio Mode (Envelope / Spectrum), Audio Level, Audio Low / Audio Mid / Audio High, Audio Response.
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Audio Response (0–100%, default 100) — how strongly audio modulates glitch (both hosts).
AE: assign an Audio Layer, then shape the response with Gate and Stereo Split.
OFX: pick Audio Mode — Envelope (one overall level via Audio Level) or Spectrum (split into Audio Low / Mid / High) — and keyframe those sliders to your track.
Map Mode: Off, Luma Map, Mask / Alpha.