The main palette control.
Opacity (0–100%, default 100) — overall symbol strength.
Opacity Softness (0–100%) — eases a harsh alpha response.
Color Mode: Fill Color, Source Color, Gradient.
Fill Color — single global tint (strong graphic monochrome).Source Color — symbols keep the footage color.Gradient — a palette mapped across the tonal steps.Fill Color — the tint used by Fill Color mode.
Gradient Preset — palette mapped across steps (used by Gradient mode and Custom Elements). None = manual per-step colors; a preset auto-fills the gradient.
Reverse Gradient — flips the gradient order.
Gradient Shift (degrees, −360–360) — scroll the gradient across steps; keyframe it for animated palette cycling.
All 18 gradient presets

Mono Soft, Amber CRT, Matrix, Heatmap, Ice, Fire, Hot Pink, Ultra Violet, Acid Pop, Electric RGB, Neo Tokyo, Neon Rain, Blade Glow, Holo City, Street Samurai, RGB Classic, Laser Grid, Poison
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When to use which: Fill Color for bold mono looks; Source Color to stay tied to footage; Gradient for poster / HUD / multi-step palettes.
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Per-step art direction — give each tonal band its own color or its own content.
Enable Custom Elements & Color — turns the per-step system on.Step Preview: Full View or Step 1…Step 12 — solo one step while you dial it in.Visible: Off, Fill Color, or Source Color.Fill Color — the step's color when Visible = Fill Color.Use Layer Color — pull the step's color from its element source.Element input.<aside> 💡
Use this for explicit multicolor banding, or to swap real artwork (icons, logos, textures) in at specific brightness bands.
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Make RXXR respond to a single color family instead of overall brightness.